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Isometric Adventure : Cannibal Crossing

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Language: C++
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Contributions:
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  • Player (Attack/Movement Controller, Animation Handling, Sound Implementation, etc.).
  • Player Lock-On (Enemy Targeting Assist)
  • Inventory System (Weapon Unlocks and Ammunition)
  • Health/Stamina Component
  • Controller Support
  • Helped Implement UI and Menus
  • Implemented Additional Animation Utility Functions

Tools:
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  • Custom Engine (C++)
  • Perforce P4 (HELIX CORE)
  • Discord Game SDK
  • YouTrack
  • WWise

Time Frame: 10 weeks (~20 hours a week)
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Team Size: 14
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  • Programmers: 4
  • Level Designers: 3
  • Procedural Artists: 2
  • Graphical Artists: 4
  • Project Coordinator: 1

"As a Bunny separated from your herd, explore the environments around you for weapons and look for a way back to your friends. Beware… everything is not as it seems, and you may have to battle more just your sense of direction to make it back in one piece”